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Silent Hill |
Status: playable |
Version: 0.09 R3 |
Submitter: Raziel |
Date: 22-Nov-2004 |
Compiler: no |
Locale: Europe |
BiosEmu: no |
MDEC: Color |
SubQ: off |
Media: CD-Image |
Warp3D: no |
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Comment:
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!!! S L O W !!!
Toaks :
Well Turn on the Compiler then as it surely aint slow here with latest FPSE and with COMPILER on.
Only bug i see is that some colors is wrong...
Mangaclub: software renderer looks(no glitches eca) ok but it only works in 16 bit wich is simply to less for this game.
Selecting 32 bit displays all colors wrong.
Hardware renderer looks not ok..no glitches but white transparent boxes around objects are visible wich is verry annoying.
k1st0: With 0.10.2 (MorphOS) and Compiler ON the game is fully playable at any resolution and depth. Problems with HW renderer (glitches everywhere) while SW renderering works fine if you like striped mist ;) |
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